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41. Cyno Balance - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Being a good BLOPs pilot is, in fact, fairly difficult. The thing those statistics don't tell you is how those kills are concentrated. The reality is if joe-bloe goes out and buys a Black Ops right now, and even convin...
- by James Zimmer - at 2016.12.24 16:55:01
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42. Cyno Balance - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: ... did you just say blops is easy? Have you ever done it before? BLOPS Kill ratios according to zkillboard: Panther 62:1 Sin: 43:1 Widow: 32:1 Redeemer: 60:1 For comparison, a Cerberus, which is probably the ...
- by James Zimmer - at 2016.12.24 14:55:27
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43. Cyno Balance - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Yeeeeeeaaaaaah... the whole point behind Covert Cynos is to gank. Don't believe me? Look at all the ships that can use Covert-Ops cloaks. With the exception of Tech 3s and the SoE ships (which were designed well after the f...
- by James Zimmer - at 2016.12.24 01:05:37
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44. Cyno Balance - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Fit your own cyno and counter-drop them. See, cynos are balanced because they work the same for both sides. That's also called N+1, which is hugely detrimental to the game.
- by James Zimmer - at 2016.12.24 00:40:40
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45. Cyno Balance - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: SHow me on the rifter where the hotdrop hurt you... The point of a cyno with a warm up is to give a beacon that the enemy can warp to and blap a stationary cyno ship, this renders cynos TOTALLY ******* USELESS for anything e...
- by James Zimmer - at 2016.12.24 00:39:00
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46. Cyno Balance - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: there is no issue with cynos IMO, little to no risk + huge reward = Issue. Lugh Crow-Slave wrote: this idea attempts to defeat the purpose of cynos It depends on your opinion on the purpose of cynos. I see th...
- by James Zimmer - at 2016.12.23 16:28:45
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47. Cyno Balance - in Player Features and Ideas Discussion [original thread]
TL/DR This post does not attempt to address intel balance. Intel balance is tied to this issue, and IMO needs to be addressed. However, in order to focus discussion, it has been intentionally omitted. 1. Make small, medium, large and capita...
- by James Zimmer - at 2016.12.23 15:50:45
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48. New System Discovery - expansion - in Player Features and Ideas Discussion [original thread]
I think that new systems that can't be accessed through either standard gates or constant wormhole connections would be fascinating and add a lot of depth to the game, especially if those systems were given unique and interesting properties, like ...
- by James Zimmer - at 2016.12.21 22:10:00
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49. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: edit: I'm looking into the carrier changes and I see that they may have a FAR greater ability to shoot down small ships than they did previously, but I am finding it difficult to decipher the mechanics. I really hope...
- by James Zimmer - at 2016.12.21 01:22:14
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50. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
Deckel wrote: James Zimmer wrote: I think a general overheat bonus on a ship with meh baseline stats would be awesome and interesting. It would be unique and strong, but not witthout weaknesses, because you'll weaken in anything but the shor...
- by James Zimmer - at 2016.12.20 01:52:26
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51. I think we have enough spaceships. - in Player Features and Ideas Discussion [original thread]
I think you hit the nail on the head with "half-baked specialization". Ships should feel unique, strong at their role and counterable. Right now we have a sea of DPS + maybe some utility ships ranging from T1 frigates all the way up to T3Cs and pi...
- by James Zimmer - at 2016.12.20 01:33:13
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52. Assault frigates changes - in Player Features and Ideas Discussion [original thread]
I think a general overheat bonus on a ship with meh baseline stats would be awesome and interesting. It would be unique and strong, but not witthout weaknesses, because you'll weaken in anything but the shortest fights. I would add automatic heat ...
- by James Zimmer - at 2016.12.20 00:53:10
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53. the naga battlecruiser - in Player Features and Ideas Discussion [original thread]
I get what the OP is saying. After the combat battlecruiser rebalance, attack battlecruisers, other than the Tornado (which really fills a different role entirely than a Hurricane), feel a little lackluster in comparison. Nagas suffer the most bec...
- by James Zimmer - at 2016.12.20 00:23:41
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54. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: James Zimmer wrote: I like the general concept, but I think a T2 attack battlecruiser with a third of the DPS of a dread would be more balanced in tems of cost, damage output and vulnerability (plus it just makes sense ...
- by James Zimmer - at 2016.12.20 00:06:36
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55. Suggestion for Capital Ship Destroyer - in Player Features and Ideas Discussion [original thread]
I like the general concept, but I think a T2 attack battlecruiser with a third of the DPS of a dread would be more balanced in tems of cost, damage output and vulnerability (plus it just makes sense given what attack battlecruisers do right now). ...
- by James Zimmer - at 2016.12.19 23:55:55
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56. New capital ship:the Annihilator - in Player Features and Ideas Discussion [original thread]
As a basic design goal, some anti-capital ship that is extremely weak vs. subcaps sounds pretty good. However, as others have mentioned, what you just described would be very unbalanced. There are now AOE-style doomsday, and 3 of them stacked woul...
- by James Zimmer - at 2016.12.19 23:37:04
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57. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: As far as a missile vaga goes, having a 4 mid shield tanked missile ship isnt great either. Almost all vagas currently dont fit a web with autocannons. Not an issue because you have speed/transversal and a neut to kill ...
- by James Zimmer - at 2016.12.01 02:10:02
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58. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: CCP have noted theyre going to look at medium acs. Assuming they fix them, then the vaga will be fine with its current layout. We really dont need another super kitey missile ship. Also, the only ships that get dual we...
- by James Zimmer - at 2016.11.30 00:30:56
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59. FC protection - in Player Features and Ideas Discussion [original thread]
Taking over for an FC because the main guy just got zapped can be some of the most fun gameplay in the entire game. I have no desire all to watch an FC command from a sphere of invulnerability.
- by James Zimmer - at 2016.11.26 21:15:24
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60. [NPE] Link new players to the Sisters of Eve Epic Arc - in Player Features and Ideas Discussion [original thread]
Yes. SOE arc is great for moving you from a frig/destroyer to a cruiser. It's the natural progression from starter missions.
- by James Zimmer - at 2016.11.26 15:21:03
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